4/15/2023 0 Comments Superhot sequelFor MCD, it is the perfect dichotomy because the gameplay actually complements the story as a result of their separation. Normally for this reviewer, such a functional gap is a game’s death sentence, hearkening back to games where cutscenes are frantic, intense, and plot-centric, while the actual gameplay (what they don’t show on TV commercials) is slow, bland, or tedious. Progressing through the game, one might come to the conclusion that this game exists in two separate worlds, a gameplay world and a narrative world, and the contrast between worlds is striking. That’s the concept that struck a chord with fans like me back in 2016, but SUPERHOT Team’s vision went deeper, making the first game seem like more of a tech demo in comparison to this full-fledged installment. Honestly, you can’t complain at this price, but even with a $15 price tag the replayability and challenging gameplay of Mind Control Delete make it well worth your time.Lying in the wake of the SUPERHOT’s nihilistic finale, the sequel, MIND CONTROL DELETE (MCD) ups the ante on what’s possible with their simple premise: time only moves when you move. And there’s currently a 40% discount on top of that, bringing it down to a mere ₹59, which is literally 10% of what it costs on the Xbox or PlayStation. Priced $15, it costs an abnormally low ₹100 ($1.34) here in India. Even if you aren’t one of them, Steam went rather really generous with the regional pricing this time. Mind Control Delete is free for all the 2 million owners of the original. That’s just the devs playing with words, taking into account the roguelite nature and replayability of MCD over the linear “storytelling” of Superhot. The developers tout Mind Control Delete being 4 times bigger than the original, but that’s not exactly true. While in overall it retains the same formula as the original, Mind Control Delete manages to expand on the base foundations in an interesting way that keeps you coming back for more, without feeling repetitive. Did I mention MCD has a huge arsenal of weapons? Verdict 10/10 wouldn’t recommend, unless you’re a masochist, that is. I’m willing to bet this level was designed to make players lose. ![]() You’ll have a bullet in your head trying to ninja-run upto one before you close up half the distance. The slow-mo gives you time to dodge the incredibly-accurate enemies. You’ve probably tried and realised that yourself if you’ve played the original. Superhot isn’t a game meant to be played in real-time. It’s almost deliberately meant to instigate your inner Doomguy/Dante and send you on a kill-everything-red rampage (that is, killing 2 guys and feeling like John Wick until you get shot in the head a second later). The only time in the game you get to hear something soothing other than shattering glass, it’s snatched right away from you in a way that leaves you craving for more. But suddenly you realise, the music deafens as soon as you stop moving. It’s a real nice change of pace as the game doesn’t have any music otherwise. The disco level puts you in front of loud speakers bursting out heavy metal music that almost feels like Mick Gordon himself. The disco level is a lie!Ī special mention for this special level that’s exceptionally difficult – not due the enemy layouts or the fairly open level design, but because of the music. Though, the enemies have lower than average IQ and may just accidentally shoot each other at times. ![]() You may die repeatedly, but replaying the level again won’t feel the same. This is how Mind Control Delete manages to retain a good amount of replayability. The enemy layout, as well as type, is random. Your starting point in the level is always random. Or maybe someone with a shotgun from the back, or two. Compared to the original where you died in a level, restarted, analysed enemy layout, planned accordingly, and went ahead once again from the same starting point, Mind Control Delete is absolute random in that manner.Ī guy with a pistol spawned in front of you this time? Two riflemen might spawn from other spawn points next.
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